It's not a huge issue since I could just buy an Xbox 360 controller which is now dirt cheap and just add stealth games as "one of those games" like hack n' slash games, platformers, old-school/arcade games, and Assassin's Creed. I just don't know if other games do this as well. I'm new to PC gaming and using a left-handed configuration to lessen the strain on my right wrist, but this works out well too, though it just seems "out of sync" or something so that might change when I get a proper desk and switch back to my right hand. In Splinter Cell - not sure about the recent ones - the games used the mouse wheel to determine Sam's speed. That's natural since it leaves the movement keys all in one spot. With a controller, you would move the analog sticks with different pressure to change speed. In MGS3, MGS4, and MGSV, there are five speeds: MGS3 had an addition of a stalk speed that used the D-pad, MGS4 had a "cautious-worm" speed for crawling, and MGSV has a sprint button. Metal Gear games have at least four noticeable speeds: sneak, walk, jog, and run. That works for many games, but not some stealth games. ![]() In most games, when using the M&K, there's usually a "Walk/Run" command. Taking a notch down will make it harder, but still somewhat easy for enemies to detect you and so on and so forth. Going at full speed will cause you to be easily detected. ![]() Now, ignoring racing games, stealth games put a huge emphasis on movement speed. In some games, there's some importance on speed Mario games, Assassin's Creed, Dark Souls, etc. ![]() So games like Borderlands, inFAMOUS, Tetris, Mass Effect, Dragon Age, Street Fighter, etc. In most games, the speed of your character's movement doesn't matter much. Do you use mouse & keyboard or do you switch to a gamepad? This isn't really a discussion about play-style, but you can talk about that here.
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